Mutiny!! launches on Steam, and MangaGamer October 20th.
This is a huge milestone for Lupiesoft as a studio, and I thought I’d take some time to talk about our future plans for Mutiny!!.
Mutiny!! follows the story of Grace Barnet, a prostitute who finds out she’s been made captain of (The Bleak Heart) The Mutiny!! a pirate inter-planar skyship after the Navy come looking for it’s original captain (pictured above). Forced to leave in a hurry lest she be captured in the previous captain’s place, she then discovers the enormous debt she’s been shackled to after being made captain. Mutiny!! is a fun, sexy, and light-hearted adventure story, where Grace must learn to be captain, and her crew of misfits must learn to be treasure hunters if she’s to pay down her new sizable debt.
Mutiny!! is an unconventional visual novel that forgoes the common route into character route trappings, the central focus of Mutiny!! is on it’s main adventure story, with character specific stories to come later as bonus route DLC. These DLCs are small character focused escapades but are not meant to be the meat & potatoes of what is Mutiny!!.
Following Mutiny!!’s release on Steam and MangaGamer we will prepare to immediately release the first two bonus routes.
Grozdana Kakra & Elizabeth Margaret bonus routes will be joining Mutiny!! soon after release!
After the first wave of DLC, Lupiesoft will begin work on Adventure #1, a larger scale story campaign set soon after the events of Mutiny!!.
Grace Barnet and her crew run afoul of the stern Capitão who has been hunting for the Captain of The Mutiny!! (formerly The Bleak Heart). Grace is reunited with an old friend, and Bree is shocked over the antics of her parents. New story, characters, minigames, and other sordid affairs await in the first large DLC of Mutiny!!
Following the events of Adventure #1, Grace turns to Bree or Foo to become First Mate, they’ve grown a lot since their adventures first started, can either of them handle the new responsibility?
A mysterious key has been discovered, allowing The Mutiny!! to cross a heretofore locked plane. What awaits them on the other side, and what is the Taiyō Conglomerate?!
As you can see, a lot has been planned for the future of Mutiny!!, with many new fun characters, and new adventures waiting for you to see! We hope you’ll check out Mutiny!! on Steam and on Mangagamer when it releases October 20th!
Patchs are just replacement files so copy-pasting them in the game folder overwrites censored parts of the game to add lost content, and also to tell the game the version has changed (otherwise adult content will stay hidden). The full path to go do that should be something like: “C:\Program Files (x86)\Steam\steamapps\common\Mutiny!!”
It’s essential that you mind the order you overwrite the files, otherwise it might lead to content staying hidden or achievement bugs and you’ll have to delete and re-download everything.
The order is: First, the base game > Uncensored patch > DLC > and then DLC uncensored patchs for last.
Trying to revert from the 18+ version to the All ages version on Steam is highly advised against too because the gallery will still remember the adult CG even after you’ve been erased so it will obviously crash.
Elizabeth Margaret’s and Grozdana Kakra’s Bonus Routes
In the main story of Mutiny!!, the new Captain Grace Barnet has to select one of the girls as her First Mate. Several routes are available from the get-go while others will be available as DLC. For instance, Elizabeth Margaret’s and Grozdana Kakra’s routes can only be unlocked through purchase.
To check if those DLC has been activated, it’s simple, launch the game and select Grozdana or Elizabeth during the First Mate choice. The character should no longer turn down Grace’s offer and you’ll be able to continue her route regardless of if you’ve finished the game before or not. Additionally, the gallery should have expanded slightly to include their CG. If this is not the case, please download the DLC again or contact our support.(edited)
Mutiny!!’s Soundtrack is meant to be available through Steam Music Player. Once you’ve downloaded the DLC, go to the “Music” menu of your Steam Client to listen to the tracks.
What to do if the tracks don’t appear on my Steam Music Player?
Go to “Settings”, ”Music” and be sure to click on “Scan Now” to refresh your Music Player.
What to do if it still doesn’t work?
Go to the game’s folder (the path should be something like “C:\Program Files\Steam\steamapps\common\Mutiny!!”) and confirm if a Soundtrack folder has appeared. Sometimes the tracks have been downloaded but without a folder so Steam Music Player can’t detect them. In that case, just create a new folder, name it “Soundtrack” and put all the tracks inside it (as well as the Cover Art), it should solve the issue. If the Soundtrack folder hasn’t appeared at all, try to download it again.
It should also be noted that once you get the Soundtrack folder, you’re free to listen to the tracks with any music player you like!
It’s been a very eventful year for Lupiesoft with the release of Mutiny!!, and we have more coming this year and beyond. So we’d like to update everyone about our plans for the rest of 2017.
We currently have two DLC routes for Mutiny!! being written, with a post-game DLC scenario in pre-production. The reasoning behind our decision to do Mutiny!! this was, was that instead of having a common route that branches into character routes. The character routes in Mutiny!! are adjacent to the main story, not part of it. Each character has their own story and the reasons why they ended up on the ship. Several adult scenes for each character are available irrespective of route. The goal here being that even after the character routes, we still write more specific character content. Each route DLC is new writing, new story, new CGs, and so we feel it is completely new content worth selling alongside the game. And it will allow us to add new characters to the crew as the story develops!
Alongside this after the first wave of DLC routes are released, we will be rebalancing/retuning the minigames to fix swings in difficulty in preparation for adding more minigames to future scenarios. Some minigames were too tough, and others too easy. Our goal is to make them more medium difficulty.
About Dizzy Hearts
Lupiesoft is going to be working with MangaGamer to bring Dizzy Hearts to MangaGamer and through Steam. We believe this partnership will be rewarding for both of us, and it’s a opportunity to bring an extra level of polish to Dizzy Hearts that we couldn’t afford with just the Kickstarter funds alone. The extra polish will bring Dizzy Hearts final result more in line with the quality of Mutiny!!
In addition to this Dizzy Hearts will receive an update later this year adding Backerkit to our Kickstarter and help us with rewards fulfillment once the game has released.
In the next month we plan to post a large update to the Dizzy Hearts Kickstarter outlining our team on the project, showing our progress in more detail, and bringing on more writers to the project to help deal with the extra length of the game.
The Stargazers will be bringing The Stargazers to Kickstarter. With this project we will be polishing every aspect of The Stargazers from the art, to the UI, and increase the story by 5x! doing more than we ever could before in our original scope. The Stargazers features the story of Temperance Goodchild, a Cosmaton pilot stationed in the uncharted outer-rim inside Stargazers Squadron. Exploration, adventure, and danger awaits Stargazers Squadron in this retro space opera!
Starting in August, Lupiesoft will be creating a Team A and a Team B, Team A will be handling Dizzy Hearts, while Team B will be handling Kickstarter. I will be the principal artist on both games, however most of the art for Dizzy Hearts has been completed. It’s through our recent hiring of new writers, which we feel is Lupiesoft’s biggest bottleneck for making games, that we will be able to work on both games full-time, concurrently without a slow down.
This is an exciting year, and Lupiesoft has grown so much, so fast. We can only imagine what 2018 will bring!
Earlier this month we announced we were looking for a concept artist for a future project.
This is a separate announcement that Lupiesoft is looking for more writers, and a background artist.
Our goal is to hire freelancers who mainly work on indie projects, we’re hiring writers for multiple projects, please specify if you will or will not write adult content, not writing adult content will not disqualify you as we are prioritizing execution and flexibility over content, paying on a $/word basis. If you are interested, please send writing samples and/or examples of previous projects/stories you’ve written to:
We are looking for a background artist. Paying per background, we encourage distinctive artists but are also looking for artists who will explore the setting and style we are looking for. If you are interested please email us your portfolio or examples of your work and/or projects you have worked on to:
Lupiesoft is currently looking to contract a single artist with intermediate skills, who’s worked on indie games, done professional work, or Visual Novels currently or in the past to work on a Lupiesoft project. The job will be primarily in concept art, both character and environment. We are looking for someone who has an understanding of environmental art and character art. Finished production art is less important than concept art, but illustrator ability is a bonus. This project requires understanding the established style or feel desired, but while also allowing the artist to add a character of their own to the project.
For inquiries into this job opportunity, please send a portfolio of your work to Lupiesoft@gmail.com
Even though Stargazers is a relatively short game, it’s creation has required a lot of art to be made, from BGs, CGs, Sprites, concept art and even dabbling into 3d modeling for finer details. This is pretty difficult for a team that up until very recently only had me as our only artist and hardly enough of a budget to pay for another. In this blog post I hope to share more of the work that goes into making The Stargazers.
The Stargazers is inspired by old 50’s-80’s Sci-fi, mecha anime, retro futurism. Musically, the scores of old sci-fi movies that range from a jazz to 80’s synthwave. Stargazer’s influences are vast and varied and I decided to start researching with books on retro futurism, art deco, pintrest, music, movies like Flash Gordon, Day The Earth Stood Still and anime like Captain Harlock.
I started firstly by designing the ship, and the mechs.
Mech and Ship Design
We were recently on a podcast with Oprainfall where we talked about the design aesthetic of the robots, a lot of emphasis was on a sleek, more rounded design. Taking inspiration from things like trains, cars, old 50’s rocket ships and more. I chose a cyclopean theme to the robot that was common in movies like War of the Worlds of The Day The Earth Stood Still but wanted to make the overall design still feel human-made and sufficiently retro. Each mech known in-universe as Cosmatons, are customizable, with many options for boosters, armor, weapons, tools, optics and communications arrays.
Internally, the cockpit of the Cosmaton is based on a motorcycle but with much different sort of controls. Each handgrip moves forwards and backwards to control main booster thrust, which the grips themselves can tilt in any direction to direct the main thrust. In addition to this, the Cosmaton is covered with small stabilizing thrusters at various points on it’s chassis. Leg pedals in the cockpit slide & tilt much like the hand grips to not only aid in walking on the ground, but in space control rear legged thrusters. The center seat tilts as well, controlling the roll of the Cosmaton in space. Overall the Cosmaton is a very sophisticated, versatile machine that is capable of serving many duties from combat, to construction, and for telecommunications and survey missions.
The Shooting Star
The interstellar ride of Stargazers Squadron, the Shooting Star also took inspiration from trains, zeppelins, and cars. After creating a reference we commissioned a 3D model made of this ship, which would allow us to use it for a variety of shots in the future.
The Shooting Star is named for the way it leaves a streak of light as it travels FTL, in conjunction with it’s shape, it gives it an almost comet like appearance. Featured above is a very rough example of the bridge of the ship, but this is okay as most of the detail I prefer to hand paint. This model opens the door for complicated shots in the future where the very complex geometry would ordinarily make hand painting a ship of such detail extremely time consuming.
At the rear of the ship is a rail system for deploying the Cosmatons. Within the Cosma Bay the Cosma are loaded via crane to the rear of the Bay where the hangar is opened, the Cosma is attached to the catapult system and launched into space for their mission.
Character Design & Outfits
When I initially designed the characters, I wanted to do an homage to the silver/tin-foily space suits of retro futurism, but also bodysuits of more modern scifi.
Temperance Goodchild spent most of her childhood on Mars in a high-powered cadet academy. In that time she grew very attached to Mars, and grew up loving red and wears her favorite jacket over her space suit. Design wise her jacket was inspired by the Rocketeer, likewise with the design of her mech Red Eagle. She’s very tomboyish and when wearing civilian clothing she’s typically in boy’s clothes.
Risty Mello grew up on a space colony called Neo Sao Paolo orbiting Europa. She came to the Shooting Star as a telecommunications expert prior to Temperance. On the surface she has a bit of a shell, but inside Risty has a very nougat-y center. She doesn’t like to admit it but she she seriously likes cute things and often keeps her room and mech decorated with things like stuffed animals, much to Temperance’s annoyance.
Viiflidi Ylvida Camilladilly Marjoram-ana
Viiflidi or “Vii” comes from a race of polyamorous, biometallic aliens the humans call “Space elves”. As part of a cultural exchange Vii serves aboard the Shooting Star to learn more about humans. Under the surface Vii has become something of a human fanatic. Among other things, she likes to collect (all of them are human related) magazines, shows, underwear, and snack foods. Despite her lazy shut-in nature, she’s quite physically capable. She takes metal supplements to keep her metallic levels high, since she can’t get access to food from her home very readily.
That’s all for now, thanks for reading! The Stargazers launches in the very near future on Steam. If you’d like to read more, check out our Stargazers page and check out the game on Steam now!
This is a new series we’d like to do! We give a quick synopsis of what we’ve done this month and where we’re headed in the near future.
January has been a very busy month for Studio Lupiesoft. We recently finished the Dizzy Hearts main cast sprite update and are finalizing the new story outline. To coincide with this, we’ve also finished writing our upcoming game The Stargazers!
The brave girls of Stargazers Squadron!
(Stargazers will be coming to Steam Greenlight in the very near future.)
As our team finishes editing The Stargazers script, we’ll be working on a new Dizzy Hearts demo, with new sprites, BGs, music, and a lot more story to read. Dizzy Hearts is the story of Seriva, a young human from the country of Assard, in the subterranean city of Under-Great Peca, who embarks on a pilgrimage in the tradition of her people. It’s also the story of Princess Mercilia, one of a few sisters wondering if they’ll be chosen to take the throne of their mother, Queen Llend.
‘The Sail’ a great structure at the heart of the city of Alabast.
Alongside that, we’re working on a patch update for our Erotic Visual Novel The Menagerie. A story about the Drachene Rao-Ji who lives inside the Menagerie, a lovely and disturbing mixture of brothel and museum. Here you will discover the various servants, and guests as they serve the whims of the noble elves of Alabasta. This title had some issues with its initial release, and so we’ve decided to patch the game. There will be new scenes, improved transitions and pacing, and most imporantly two more erotic scenes per route! (That’s six total.) Some of the existing art will also be updated.
After the Dizzy Hearts demo release, we have many more projects headed your way, such as the continuation of The Reject Demon: Toko with Chapter 1 — Scherzo. Toko and her band meet The Psychopomps, led by Ossetia with her mysterious and terrifying demon eye!
Thanks for reading and be sure to let us know if you liked this and want to see more updates in this style!
“The what now?” Toko asked in between gulps of a piping hot caramel latte as she desperately tried to heat her frigid insides. She walked alongside Nadia and Stephanie as they headed home after class.
“The Christmas season! It’s time for another holiday!” Nadia beamed with a kind of excitement usually reserved for making it out of Hell alive.
Toko stared at her completely serious girlfriend, horrified. “I just got done recovering from the last one! Don’t tell me we’re going to have to fight to keep Ginxhou out of the kitchen again.”
“We might!” Nadia exclaimed. “But that’s not the point of Christmas! This one’s a little different.”
“Well in this one you give gifts to the people you’re closest to! Whatever you think they’ll like. And they’ll probably give you gifts in return!”
“Do we go around to people’s houses and get gifts from them?”
“No, that was for Halloween. It would be boring if we did it the same way each holiday. This time we wrap presents, stick them under a tree, and wait for Christmas day to come around. Then we open the gifts meant for us!”
Stephanie chimed in. “I can’t wait to see you explain ornaments.”
“So I probably won’t have to deal with demons during a Christmas parade?”
“We don’t do parades on Christmas in this town! So no! As long as you stay inside you’ll be safe.”
Toko was unconvinced. “Ugh, I’ll still pass. Holidays aren’t meant for me. You guys even do that weird birthday stuff, as if you want to remember the time you got shoved out of your mom and had trouble walking and talking properly.”
“That’s not quite how that works ei–”
“I don’t wanna do this at all!” Toko sneered. “Save your money or whatever you were planning to do. ”
“But that’s no fun! After all…” Nadia stepped behind Toko. “It’s better to enjoy the holiday spirit!”
With that Nadia quickly stuffed her cold hands under Toko’s coat.
“B–BAAH!” Toko nearly jumped into the clouds.
“Oooohhhh, did you hear that, Steph?” Nadia turned to her friend.
“I did. What an appropriate noise!”
“So, you’re gonna help me, right?”
“Help you with wh–” Stephanie saw the gleam in Nadia’s eyes. “…Nadia, we have finals in two weeks. I’m not helping you put on a big show. Could you keep it simple and maybe do Gift of the Magi instead?”
“You always complain when I’m being proactive and responsible! Hmph.”
“You pick the worst times! Maybe you should try to convince the school board to not be so scroogey instead of your girlfriend.”
“That sounds way harder. Toko’s just an innocent little demon who doesn’t know better.”
“Well, you figure out what it is you want to do and I’ll wish you the best of luck.”
“You don’t even want to be the ghost with the chains?”
Toko had no idea what the two were talking about, but she knew she hated it. Whatever Nadia was planning, it was guaranteed to turn out obnoxious.
Toko awoke with a start. It was the middle of the night, and the side of the bed where Nadia slept was empty. Toko shivered down to her bones, wondering where her heat source had gone off to. There was no way she could hope to rest this night, so she decided to make herself warm instead. She stepped into the living room on the way to the bath, but nearly rammed into the cabinet as a shadowy figure, waiting for her on the couch, spoke grave and haunting words!
“Hey Toko. Nadia asked me to do something for her. I have no idea what.” Pellatrix coolly wrote something in a small notebook.
“…So you’re just gonna sit in my house?”
“I suppose. All I was told to do was to get you excited for some human holiday by reminding you of your past.”
“My past sucked.”
“I was also told to remind you that you should be grateful that she came to me and not your father.”
“I guess? I just… ugh, okay? What’s the point of this?”
Pellatrix adjusted her glasses. “Do you feel any Christmas spirit yet?”
“Is that spirit meant to be anger?”
“I was informed it was meant to be an unending joy and goodwill.”
“Can I maybe tell you something about your mother?”
“She always sent you small gifts on your birthday. Remember that muscle fern waiting for you after you returned from failed soul ferrying attempt number 243? ”
“…Vaguely. I didn’t know how to take care of it.”
“That was one of her gifts.”
“Oh… I didn’t even know I had a birthday.”
“Everyone’s been born so of course you do. It was important to her, even if it wasn’t important to anyone else.”
“Oookay, that’s… something I wished I knew. Why didn’t you tell me?”
“I didn’t want you to go looking for her until you could handle yourself, and all that. She’s pretty important, after all.”
“How’s that spirit doing? Warmth? Joy?”
“I guess I’m not as mad anymore. You can leave now.”
“Good enough for me.”
Pellatrix stood up and wandered out of the apartment without another word.
“Okay, I’d still rather have that bath…”
Inside the bathroom, Toko found a hiding Nadia, who must’ve been listening to the entire conversation.
“…Are you happy, Nadia? Can you go back to bed yet?”
“I will once we bathe.”
Toko shoved Nadia out and locked the bathroom door.
The next night, Toko found Nadia missing once again. There were weird sounds coming from the other room. More cautious than before, she opened the bedroom door slowly, only to be greeted by two monsters drinking tea together in the kitchen.
“Hey, Sissy. Come join us.”
“… Did Nadia put you up to this?”
“Of course. I’ve been instructed to inform you of the myriad ways you can experience Chrissmass. There are whole Masses of Chrisses out there for you to enjoy!”
“I don’t think that’s what she mean–”
“Nonsense. I’ve I’ve already got three Christophers, two Christinas, and a Chrystal for good measure. We’ll be having an awesome party come the 25th! ”
“…Since I’m supposed to ask, what exactly will you all be doing in this party?”
“Each other, of course.”
“I refuse to do anything of the sort.”
“Of course you’re not invited to MY party. Get your own Chrisses.”
“I don’t want any Chrisses!”
“That’s too bad. I’m not really sure what you’re supposed to do without a few.”
“Nadia didn’t explain this well to you at all, did she? There were supposed to be gifts and stuff! That’s what she told me.”
“I can’t think of a finer gift if y–”
The two heard a badly stifled guffaw from the bathroom.
“Can we lock her in for the night?”
“Be nice to your girlie, Toko. She’s doing this for you, after all.”
“She is not!”
“Well not my problem! I think my work is done here. I’m going to go spend the night celebrating Devonmas, and that’s a one person party~ See you, Sissy.”
“Get out already.”
Devon stood up, tea in hand. “Before I go.”
“Make sure you spend your life having fun. You don’t have to be all wrathful and stuff. You’re allowed to be a succubus, even if you are turning human.”
“Alright, I get it. Go on.”
Devon nodded. “Excellent. Let’s be off, Davey.”
The third night, Toko didn’t even bother sleeping as she waited for the next round of Nadia’s nonsense. Around midnight, as she held a bunch of blankets around her, she noticed wisps of smoke or fog flowing under the door frame. Sighing and readying herself for round three, she stepped out into the room, only to be greeted by more fog, some billowing out of the front door. Since it stood to reason facing this head on would be more tolerable than waiting for it to come to her, she followed.
The trail of fog led Toko to the park where Devon had captured Nadia a few months ago. It was dimly lit and covered in a gray haze. Then, through the snow-dusted trees, Toko caught a glimpse of a rising figure, cloaked in ancient robes! It was tall, and so thin it was nearly skeletal! It clutched a bag of Blue Oyster’s Fast Fish in its slender fingers.
“Okay Ginxhou, what’s your job in all of this?”
She merely pointed with her free hand, off into the dim distance, at a styrofoam tombstone. Toko approached, and read the words:
“If you don’t know what to get me, I’m into music boxes, moderately flashy jewellery, and cookware!”
“…So what the hell is going on?”
“I have done all I have been instructed to do, and received my payment. Remember that we are what we will eat.”
Toko stared at her surrogate sister as Ginxhou munched on a battered fillet.
“Toko, when I eat food, that makes my stomach happy. But what makes people happy, in the stomachs of their hearts, depends on the person. You have to make Nadia feel good in her heart-stomach.”
“I hate this so much, Ginxhou.”
“Maybe start with what was written on the tombstone. And once you see how happy you have made Nadia, you will realize it would not hurt to feed the heart of someone else for once.
“My work is done. Farewell, Toko.”
“Wait!” shouted Toko. “I really wish I knew what the hell the joke was! Did she give any kind of hint?”
Ginxhou was already gone.
A few days had passed since Nadia had finished her little play. Toko stood clutching a few dollars, staring at a store window, determined to do this right. The ultimate Christmas gift would be doing this so perfectly it would send Nadia into shock…
“To save your darling, first you must start a band.”
Following the events of The Reject Demon: Toko Chapter 0 — Prelude awakens the instrument “Epiphany” a dormant aspect of her soul. Toko is almost a complete beginner when it comes to playing an instrument and as such Epiphany can barely maintain her spectral manifested form, but even Toko is not aware of Epiphany’s true potential. A being or pure sexual energy in a material form, maintaining that form turns out to be incredible difficult for Epiphany and Toko. But there is more about Epiphany about how she came to be and her potential than Toko or Epiphany have yet to realize.
The Demon Instrument of Devon, Toko’s older sister and the one sent to Earth to knock some sense into her. Davey is hard headed almost as hard headed as Toko, and through most of Toko’s life she has been on the receiving end of one prank or another from Davey and her childish big sister. Devon is fond of manipulating her opponents, and often attempts to hide Davey’s secret until the very end. In reality Davey’s stuffed body is merely being puppeteer’ed by Davey and Devon, and over time Devon has mastered the art of controlling numerous Davey puppets at a time although there is a limit to how many she can control at a time.
Despite having grown up with Ginxhou, Toko and Devon have never truly ever seen what Rhapsody looks like. Rhapsody takes the form of something between an Alto and a Tenor Saxophone, being a Demon Instrument, the shape of an instrument is based on the user’s will and so Ginxhou is able to play in different keys, something mortal instruments are not so easily able to do. Rhapsody was awakened at a very young age and since she was a child she has been practicing the art of her Saxophone. What Rhapsody does, or doesn’t do is sometimes a mystery and Ginxhou avoids talking about it. As Toko’s father has stated to the two sisters “It’s not important, what matters is that you take care of her.”. As an almost adoptive sister to the two demons, Ginxhou will have to rely more and more of Rhapsody’s strange power if she’s supposed to be fighting other demons.
You can buy Toko right now on Steam, click here!
And look forward to more lore posts in the future regarding The Toko Universe closer to release of Chapter 1!