1. Lore Spotlight: Kiratl

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    Pippistrelli a Kiratl within Alabast’s extensive ‘Menagerie’



    Primarily found inside The Rift, they herald from their ancestral birthplace in The Veil-Tops, a treacherous rim of mountains and sheer cliff faces that lie on either side of the Rim. A hunter-gatherer species, Kiratl don’t live in conventional cities like most races, but roam among historical lands of their people. They also tend to venture back and forth through the Rift, unimpeded by the valleys and mountain ranges that spurn other races from traveling. Because of their migrant nature they call numerous places home, and for that reason when travelers on either side of The Rift meet Kiratl people, they often meet a different sort of people each time.


    Life is simple for Kiratl people, they are often carefree spirits and will spend hours riding thermals, or wander off for years at a time. They are light bodied often with thin figures but consume enormous amounts of food while flying, omnivorous and subsisting mainly off of high energy foods such as fruit and fish caught in The Rift. It’s because of their large dietary requirements that there has never been a gathering of more than a few dozen Kiratl people living together in a single location.


    Kiratl as a language is as carefree as the people themselves, polysynthetic it is often confusing for foreigners to hear, as it consists almost solely of compound words with no distinct constructive rules or grammar to speak of, modal and almost solely dependant on context to understand. Kiratl are famous among travelers for their mimicry, seemingly simple-minded they will repeat things said to them they do not understand, or stare at things they have never seen before. It’s because of their migratory behaviors and their language that Kiratl have developed a strange eidetic memory for pattern recognition. It’s this memory that allows them to speak in dozens, even several dozen different dialects of their own language that have diversified over centuries living in small loosely-knit communities.


    They are sometimes known to become tailors or other kinds of craftsman and are known for obsessing over intricate patterns etched or woven into objects they create. When a Kiratl reaches of-age they have already learned to fly, and are quick to leave their first home to see the world, it is not uncommon, or even strange to never see their parents or siblings again at this point as they leave off to find something new and different. So they are often confused by the attachments other races have to objects, to people or even to their own homes.


  2. Lore Spotlight: Underwear part 1

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    Long time no spotlight, eh?


    I’m sure people will like the topic today.


    This has been a discussion between me and Funnygut I think a few times now. Also with other people involved in Dizzy Hearts, and questions from twitter. It’s about something as simple as underwear, but that’s important. What each culture wears for it’s underoos says quite a lot about them as people. The things that they prioritize through their underwear seems to epitomize themselves in their culture.


    Ontonian underwear

    An elf models fiore underwear. 


    It’s only been recently that fiore underwear has evolved into it’s own unique sense of style. For the Ontonian Elves, form and function are important, but function can’t impede form. It’s said that more than any other people in the region, Ontonian elves appreciate the good aesthetics of a trinket more than anything else. However for fiore, having underwear that is both attractive and functional is difficult. The most modern variant of fiore style underwear is pictured above, and comes in a multitude of different types.  What sets these a part from regular women’s underwear is the gusset sewn into the back of the crotch (hemline shown in Fig 2) and all the way to the front (shown in Fig 1). Where the rest of the underwear is made of  a thin, but more durable type of fabric, this extra gusset is made of a cloth that is more supportive, with a bit of stretch to it. From here, depending on the type one likes, ribbons are laced through the now closed front. This allows the wearer to adjust her sizing preferences and tightness by adjusting the ribbon lacing. effectively giving fiore a comfortable pair of underwear that’s uniquely theirs. You can even see in Fig 4 how it ‘gives’ in a comfortable manner even said fiore has an erection, and prevents discomfort while wearing them for extended periods of time.


    Assard underwear

    A human girl in human underwear.


    Contrast this with typical Assard underwear. The difference between men and women’s underwear is really a matter of size as they both typically wear the same style, though tied in different ways (At the front in one knot, then tied at each hip). Humans of Assard are almost the opposite of elves in terms of their appreciation of the arts, while elves do enjoy the form of something, humans are more pragmatic. It’s a common misconception among traders going through Assard that they have no appreciation for jewelery or fineries. This is somewhat unfair as humans delight in the pure utilitarian effectiveness of the things around them. Everything serves a purpose, or as many purposes as possible, and together it harmonizes, in that sense humans have an eye for subtle details, the placement of roads and even furniture. The article depicted here is a small section of a human’s typical day to day outfit, the underwear which they lay under all of their clothes. Which is quite adaptable to changing from the hot and sandstorm climates of the surface, to the cooler, humid subsurface. Their underwear even doubles as swimming wear when humans bath and relax in subterranean lakes.


    Until next time! Thank you


  3. Ask Irraere

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    Ask Irraere


    Hey everyone! long time no see. It’s been a while since I posted a blog article (I understand the lateness of it), but I’ve been busy working on Dizzy Heart’s script with Funnyguts. Pumping out a few scenes over the last few months and rounding out some crucial aspects of the story. Because it’s so busy, and how writing is often a more.. involved process for me. It’s left little time for me to work on anything else.



    That said, I’ve been planning an Ask Irraere column for a while. I talked about it on the KS. For a while I debated how I’d do it, Knowing I’d have to have an easy way to gather questions from fans or would-be fans (or rather ask Irraere) about the game, and an easy way to answer them back in a fast, track-able and public way that wouldn’t be lost in tumblr or twitter. So I chose, who’s sole purpose will be to answer these questions, letting people later on to read these questions, interact with me, and get interested in the game. Check it out!



    She’s got a lot of time on her hands, so I felt it was more than appropriate to let her answer the questions. More notable questions down the road, I’ll try to answer in a more picture/comic based sort of format. So please drop by, and know I’m always available on to answer questions, or you can find me @Taosym to see if I’m still alive!




  4. Lore Spotlight: The Government and Politics of Lungarde (Bonus)

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    Because I missed out on doing an article Monday, I’m sort of writing an extra Lore Spotlight this week. Stay tuned again for another article on Friday.


    Lungarde small



    Hundreds of years prior to the beginning of Dizzy Hearts, the Elvish country of Ontonia was a militaristic empire; its spear-head was Lungarde. Long ago established as the capital of Ontonia, where war was fought, the city fortress was the breakwater against invading wild elves, who often pillaged the farmlands of the Ontonia region. In this fighting Lungarde and Ontonia grew larger and stronger, and the smaller nation-states of the Ontonia region united under the empire to protect themselves from attack by hostile forces.


    Over time, the technological advancement of the Ontonian elves and the defensive role of Lungarde ensured the safety of its people. The fighting began to die down, and for a few centuries there ensued a tentative, uneasy peace between Lungarde elves and the various hostile wild elf tribes that assailed them in the past. A young Queen, Llend, signed the first peace treaty between Ontonian elves and wild elves, offering to trade food, textiles and other goods between the two regions.


    Up until the coronation of Queen Llend, Lungarde had always been an absolute monarchy, born from a millenium long lineage of fiore rulers. The queen’s bloodline had always been a symbol of great pride among Ontonian elves, believed to be blessed in their rule by the Goddess herself. Given the rarity of fiore children it was a surprise, even in the royal family, when the Queen had four fiore daughters, all equally entitled to the throne. There were legends of two fiore sisters who shattered the kingdom, creating massive bloodshed in order to seize the throne. To prevent this situation, the Queen appointed her daughters to oversee four branches of government: the Chambers of Law, the Chambers of Health, the Chambers of Commerce, and the Chambers of Faith, giving them equal representative power in hopes of keeping war from severing the kingdom again.


    The government convenes and debates the matters of the day in the Court of Flowers, which is overseen by the Queen. In recent times, it has transitioned away from an absolute monarchy and into a sort of oligarchy, with the princesses having more control and power over their chambers. Each chamber in court is supported by provincial members, Advisories, from around the country, who represent their respective provinces in Ontonia. Each Advisory has the duty to be the voice of their province, in their chamber, and it is the Advisories who together propose bills to the court.


    Advisories are appointed by the princess or Queen – they are not elected – however as representatives, they are often the voice of their people. With a few exceptions, advisories are fiore or female nobles from long fiore-lineaged families.


    Each Princess has the power of veto, but a veto must have the majority among the chambers, at least a 3:1 vote. The Queen maintains the ability to pronounce an ultimate veto or act as a tiebreaker, and has the prerogative to use this power as she wishes, however this is very rare. In event of a tied vote, she is able to either veto or back any vote she wishes. The princesses themselves have no power to propose bills, but can support bills they helped create within their chambers, and can back the bills proposed by other chambers.


    There’s more to talk about regarding the government of Lungarde later in the future, so stay tuned!



  5. Lore Spotlight: Erzad

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    Immortal sun warriors, “Erzad”



    The Erzad are the elite guard of Prima Alabasta. They are commanded by Odra Avasa, Erzad Suprema (pictured above), who as the military leader of Prima Alabasta, operates with the Adjudicators as the supreme jurisdiction when it comes to executing law in, and outside the greater Alabasta region. The citizens and even the nobles know very little about the Erzad, other than that they are tasked with maintaining the divinity of Prima Alabasta, as well as safeguarding The Sail.


    Among their militaristic duties, the Erzad also maintain order across Alabasta. In dangerous circumstances they also act as bodyguards for the nobles. Half a century prior as Secundo Alabasta was seceding, it was the job of the Erzad to quell the uprising and maintain Secundo Alabasta’s place under Alabast’s long shadow.


    The Erzad, identified by their signature sun emblem and their lack of clan sashes. Having abandoned the practice of wearing their clan’s sash upon their bodies, this gave rise to a popular opinion that the Erzad are war orphans who have been taken by the Suprema and trained to be unquestionably loyal. They operate mysteriously throughout all of Greater Alabasta, and there are often as many stories told about the secrets of the Erzad come from as there are standing members.


    Regardless of what the Erzad is, it’s known to every Elf in Alabasta that the Erzad are unhesitating in carrying out their orders, whatever they happen to be.



  6. Lore Spotlight: Wild Elves

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    Tribal savages, “Wild Elves”

    Wild Elves


    The Rift is a perilous place, full of violent and unstable weather. The races that live here are often equally violent, struggling to survive while nature conspires to destroy them. Humidity is high in this area as most of the rain fall on the planet occurs in this band of twilight, where night meets day.


    Battered almost eternally by strong winds and intense rain, thunderstorms caused by temperature differentials shape the land, carving out lakes and eroded canyons, flowing into violent, white rapids.  


    Perhaps it is because of this inhospitable landscape, or in spite of it, that the wild elves have settled in this part of the world. These elves have grown strong and are well-adapted to the area’s unforgiving lifestyle. There is very little room for pleasantries among wild elves, who claim that they are fighting the gods themselves for survival. Elf tribes align themselves to the gods of the sky or land and pray for them to smite their enemies, and spare their villages. This rarely works, and often villages will relocate every couple years as they are burned down, or washed away by nature.


    Religion and spirituality is taken to another level as the elves engrave tattoos into each other’s skin with hand-sculpted bone chisels – Imbedding inks and pigments (harvested and blessed by their witch doctors) into their bodies. It is said that they embody the gods’ powers; by imbuing their flesh with the god of the earth they too can become as hard as iron, and by imbuing their legs with the god of the hurricane it will make them as fast as the wind.  


    As an elf gets older, they must perform feats of strength for the tribe, which earns them the respect required to bear more of their god’s powers. As such, by the time they reach an old age, they would have been almost completely covered in tattoos, signifying their long life of struggle against nature. It is because of these tattoos that they are respected and feared, or hated by other tribes.


    With the above in mind, it is fair to say that these elves will wage war with enemy tribes, as well as nature itself, on a daily basis.



  7. Lore Spotlight: Drachene

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    Draconic servant race, “Drachene”


    Ku av



    Drachene are a primitive, draconic race that primarily hails from within the Rift, the terminus of night and day – although they have been found in other parts of the world as well. Widely known in stories as being the servants of dragons, the Drachene may have been connected to the Elves millennia ago; but they have since become so far removed from the Elven heritage that they now only resemble elves visually.


    Dragons, being asexual and sedentary creatures, commonly dwell in mountains or forests and consume large amounts of local wildlife. This energy is then used for the creation of eggs – which in turn hatches into the Drachene. Between laying eggs and feeding, Dragons also spend large parts of the year hibernating, and as such are rarely seen. Some have even hibernated so long they have become part of the landscape and hills themselves, with towns built upon their backs.



    Featured in this article is one of the Green Drachene, commonly dwelling in mountains. They primarily serve to bring information, food, and company to the eternally existing dragons, having become too old and large to leave their nests. Although it is in the nature of a Drachene to be highly curious, excitable and eager to help others, they are also duty-bound to protect their parent. Due to this obligation Drachene will always keep the location of their parent’s nest a secret, and as such many dismiss the existence of Dragons as nothing more than myth and legends.



    Although territorial by nature, most Dragons do not enjoy eating sentient beings, and as such it falls onto the Drachene to maintain a fine line between social interaction and duty. When push comes to shove, however, the Drachene will protect the secret location of their parent nests with fervor, even if it should cost them their lives.



  8. Lore Spotlight: Pale Ones

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    Ancient Elf race, “Pale Ones”

    Kira Pale Elves

    Very little is known about this race of elves beyond fairy tales told to young children. Seemingly almost every culture has at least one story of a lost traveler encountering a benevolent spirit that showed them the way out of the caves. Called the Pale Ones, because often the only thing that travelers see are their white, almost glowing eyes. In truth Pale Ones are a very ancient race of elves that are a deep subterranean people. Any true understanding about the race has come from a span of only around 10 years, originating in the Alabasta region.


    They are highly reclusive and unlike Humans, Pale Ones don’t venture to the surface. Light is rather harmful to these elves, as like elves in Lungarde, they are pale skinned and sunburn incredibly easily. Their eyes are also highly reflective, adept at capturing very miniscule amounts of light, they can see comfortably when other races would only have pitch blackness. However at any normal level of light they can barely see, exposure to that much light can lead easily to blindness, either temporarily, or permanently.


    Referred to as kindred spirits because of their benevolent nature and melodic singing, It’s known now that their singing is more of a language, allowing them to communicate great distances, sometimes hundreds of miles in the caves in which they live. Almost nothing is known of their diet, though it’s conjectured that it might be similar to the diet of most subterranean humans, being mostly fish and fungus and likely also insects.

  9. Aunyrae, Nail and Irraere

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    Height: 5’9″ (175cm)
    Weight: 122lbs (55kg)


    Aunyrae is a priestess to the princess Mercilia, and a former student of the current queen’s priestess. Even for an Elf, she is known to be rather lasciviou in many gossip circles for her taste in women. Her honesty makes her adept at providing spiritual advice to the princess in her duties as royalty. Much to Mercilia’s annoyance, who will often avoid Aunyrae before she can lecture the young elf.

    かつてエルフの女王に従う大巫女に学んだアーネレーは、今メーシリア姫の巫女として活躍している。 エルフとしてもかなり(女性限定で)肉食系であるとの噂が流れているが……。 素直な性格の持ち主で、よくメーシリア姫に説教し、王家の義務について指導している。 説教嫌いなメーシリア姫は、出来る限りアーネレーを避けているようである。


    Prinzessin Mercilias Priesterin Aunyrae ist eine ehemalige Schülerin der königlichen Priesterin. Selbst für eine Elfe ist sie, vielen Gerüchten zufolge, dafür bekannt, besonders versessen auf Frauen zu sein. Ihre Offenheit macht sie geschickt darin, der Prinzessin in ihren königlichen Pflichten spirituelle Ratschläge zu geben. Das geht Mercilia jedoch ziemlich auf die Nerven, weshalb sie Aunyrae öfters ausweicht, bevor diese die junge Elfe belehren kann.



    Height: 6’1” (185cm)
    Weight: 136lbs (61kg)


    Nail is Mercilia’s personal bodyguard, and accompanies the princess when she leaves the grounds of the manor. In addition, Nail acts as personal confidant to the princess. Mercilia is often annoyed by Nail’s random disappearances. Quiet but imposing, she often only has to leer at others in order to make them uneasy in her presence.

    メーシリア姫の個人的な護衛であるネイルは、彼女が出かける時いつも同行し側で見守っている。 姫の親友であり相談相手でもあるのだが、突如として居なくなる癖があり姫を困らせている。 無口ではあるが存在感があり、ひと睨みで他人を居心地悪くさせたり、黙らせたり出来る。


    Nail ist Mercilias persönliche Leibwächterin und Vertraute. Sie begleitet die Prinzessin, wenn sie das Grundstück der Villa verlässt. Das willkürliche Verschwinden der Prinzessin nervt Nail oft. Still, aber auch furchteinflößend, muss sie den Meisten nur einen feindseligen Blick zuwerfen, damit sie sich in Nails Umgebung unwohl fühlen.


    Height: 5’5″ (165cm)
    Weight: 102lbs (46kg)

    Irraere is the Chief Thaumaturgist of her house. Much like a alchemist, a doctor(which is much the same thing in Elf culture). She is responsible for the health of the manor. She often resides in the ward that she’s made into her own personal library, and rarely leaves. When she does, she is often seen as aloof, lost in thought or lethargic. Acting more like a hermit of sorts, much to the annoyance of the rest of the manor. She favors old, and strange home remedies to cure any ailments, and most of the books in her library were written by herself.

    彼女は謎多き人物だ。メーシリア姫の議院の“主任呪術師”が彼女の公称だが。実際は医者や錬金術師(そしてエルフの文化ではそれらは同一である)に近い。 屋敷の人間の健康を管理する医者のような立場であり、スタッフの面倒を見るナースのような存在でもある。 普段は屋敷の図書室(元医務室)に居て、そこを離れることはめったにない。 よく無愛想な顔をして本を読んでおり、何を考えているのか誰にもわからない。 古く奇妙なエルフの民間療法の万能薬をよく人に勧める。 図書室にある本の多くは彼女自身の手で書かれたものだ。


    Irraere ist die oberste Thaumaturgin ihres Hauses. Thaumaturgie ist der Alchemie  sehr ähnlich, jedoch geht die Thaumaturgie mehr in den medizinischen Bereich (in der Kultur der Elfen sind sie jedoch fast gleich). Sie hält sich oft in der Krankenstation auf, welche sie in ihre Privatbibliothek umgebaut hat, und verlässt diese nur selten. Wenn sie die Station verlässt, wird sie oft als distanziert, verloren in ihren Gedanken oder lethargisch gesehen. Sie lebt eher wie eine Art Einsiedler, was den restlichen Bewohnern der Villa auf die Nerven geht. Sie bevorzugt alte und seltsame Hausmittel um Krankheiten zu heilen. Die meisten Bücher in ihrer Bibliothek hat sie selbst geschrieben.


    (Japanese translations courtesy of Tanak_a, German translations of Phillip and Bob, Russian by Ponyo)



  10. Character Bio Seriva & Mercilia

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    The wonderful Jill Harris (Seriva) and Amanda Lee (Mercilia) join us again this week with more voice clips. I also have information about the characters of Dizzy Hearts that I’ll be slowly be phasing in, in several languages. Currently we are focusing on English, Japanese, Russian, German, French.


    Look forward in the future for more translations of the character bios. As well as the character page, which will have information about every character of Dizzy Hearts and beyond.






    Height: 5’1” (151cm)

    Weight: 98lbs (44kg)

    (CV: Jill Harris)


    Seriva Sample #1
    Seriva Sample #2
    Seriva Sample #3
    Seriva Sample #4


    Seriva is a young girl from the subterranean, human nation of Assard. Upon reaching adulthood it is tradition for the humans of Assard to leave home and bring back what they have discovered from the outside world. Seriva, an excitable adventurous girl at heart, leaves on a journey of discovery, to discover what lies beyond the rift.


    地下にある人間の国“アッサルド”からやってきた少女。 アッサルドには、成人した者に行われる儀式がある。 それは生まれた国から、外の世界に旅立つこと。そして外の世界から“なにか”を発見し持ち帰ること。 生まれつき冒険心に溢れていたセリーバは「世界に何があるのか見てみたい!」と旅に出ることを決めた。


    Seriva ist ein junges Mädchen aus der unterirdischen Nation der Menschen Assard. Für die Menschen von Assard ist es Tradition, sobald sie erwachsen sind, ihre Heimat zu verlassen und zurückzubringen, was sie in der Welt finden. Seriva, ein abenteuerliches und leicht zu begeisterndes Mädchen in ihrem Herzen, macht sich auf zu einer Reise voller Entdeckungen, um herauszufinden, was hinter dem Rift liegt.

    Сэрива – юная девушка из Асарда, подземной страны людей. Согласно традициям этой земли, совершеннолетние люди покидают родные края, чтобы затем вернуться со своими открытиями о мире на поверхности. Сэрива всегда любила приключения и мечтала повидать мир. Так и начинается её путешествие за гранью Разлома.






    Height: 4’7” (141cm)

    Weight: 91lbs (41kg)

    (CV: Amanda Lee)


    Mercilia Sample #1
    Mercilia Sample #2
    Mercilia Sample #3
    Mercilia Sample #4


    Born as the youngest Fiore daughter of the current queen, she is part of the 4 ruling houses that debate laws, and politics in her city. In addition to this, the three opposing houses are all run by her sisters. Mercilia burdened by the distant relationship with her mother and sisters. She is rather cold and short with strangers, and remains within her manor for long periods of time, avoiding being politically involved.

    エルフの女王レンドの末娘でフィオレ姫達の中で最も幼いが、ルンガルドを支配する四大議院の代表の一人である。 残りの三つの議院も全て彼女の姉妹達によって運営されており、ルンガルドの法律や政治を管理・統制している。 他人には冷淡でそっけない態度を示し、普段は自分の屋敷にこもりきりで、女王や姉妹達と疎遠である。 また姉妹達と違って政治闘争にはほとんど興味がない。

    Mercilia ist die jüngste Fiore Tochter der Königin, und damit Teil der vier regierenden Häuser, die über Gesetze und Politik in der Stadt entscheiden. Außerdem werden die drei anderen Häuser alle von Mercilias Schwestern geführt. Die kühle Beziehung zu ihrer Mutter und ihren Schwestern belastet Mercilia schwer. Mercilia ist ziemlich kalt und wortkarg gegenüber Fremden, und bleibt meistens lange in ihrer Villa, um politischer Beteiligung auszuweichen.

    Мэрсилия – младшая из дочерей-фиорэ королевы Лэнд. Она управляет одним из четырёх правящих домов, учавствующих в городском законодателстве и политике. Тремя другими домами управляют её сёстры. Мэрсилия поддерживает весьма прохладные отношения со своей матерью и сёстрами, а тем более с незнакомцами. Суете политической жизни она предпочитает уединение в своём поместии.


    (Japanese translations courtesy of Tanak_a, German translations of Phillip and Bob, Russian by Ponyo)


    Stay tuned as we roll out more information, translations and pages in the future!


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